Elder Scrolls Online Can Different Alliances Play Together

ESO Alliances Guide

The Alliances

The starting time conclusion a thespian has to make when getting started playing The Elder Scrolls Online is which alliance that they want to play. In TESO, at that place are three alliances that you lot tin choose from:The Daggerfall Covenant,The Ebonheart Pact, andThe Aldmeri Dominion.

Each of the alliances has a rich history and tonnes of lore, especially regarding how each alliance was formed, why at that place is so much tension between the alliances (see the PVP guide for more data on the Alliance War), and more than.

However, I call back it's safe to assume that you're here considering you want to know what it'south like to play in each alliance moreso than for the history and lore of each alliance. (If y'all practise desire information on the history and lore of the alliances, though, here's a link).

Choosing an Alliance

I suggest that choosing an alliance is almost more of import than choosing your race. I say this considering your gameplay experience, peculiarly early in the game, varies greatly between each alliance's zone.

Given that you can customize any graphic symbol/race to play how you want, information technology seems to me that playing in the environment and zone that suits you the most is probably the most of import choice you'll make early on in your TESO adventure.

So, with that said, here'south my view on how each alliance and zone feels to play.

Ebonheart PactThe Ebonheart Pact

The three races that make up the Ebonheart Pact are the Nords, Dark Elves, and Argonians, and none of them really like one-another. That lonely should give you an idea as to how this alliance feels to play, but allow me to analyze.

The Nords are conquerers, the Argonians are guerrila fighters, and the Dark Elves are, well, Dark Elves.

Overall, the feeling you go when playing in the zone is 1 of tension. The Pact is barely holding together, and with the scheme of Molag Bal now in play, the Pact is being stressed even farther.

Combine that with the cold northern climate that makes upwardly the surround of the starting surface area and we have the makings for some pretty deep characters.

Interacting with non-questline NPCs in the zone definitely gives the sense that Tamriel is nether threat, with many characters having a miltiary personality--all business.

Of the three alliances, The Ebonheart Pact feels the near serious to play... serious as in serious characters, non as in more hardcore players.

Daggerfall CovenantThe  Daggerfall Covenant

Bretons, Redguard, and Orcs compose the Daggerfall Covenant, and this alliance is the opposite of The Ebonheart Pact. By that I hateful that the three races are unified under a keen leader, and each wishes to be in the alliance. This causes the overall feeling to exist less serious than in The Ebonheart Pact, just not as calorie-free-hearted every bit The Aldmeri Rule.

Genrally, playing in this zone feels more "homo" to me. By that I hateful that there is more everyday stuff going on... a guy admiring a statue, and couple in dear, a pesky domestic dog, so-on.

The environment in this zone is warmer than that of The Ebonheart Pact, but not tropical.

Interacting with not-questline NPCs is mostly more personable, but that's not ever the case. Guards are even so quite brusk, and non everyone is friendly.

I'd say that The Daggerfall Covenant is a skilful combination of serious and light-hearted gameplay.

Aldmeri DominionThe Aldmeri Dominion

The Aldmeri Rule is fabricated upwards of Loftier Elves, Forest Elves, and the Khajiit. This brotherhood was formed because each of the races has aided one-another, and they at present stand potent as 1.

The feeling I get out of this brotherhood is the almost low-cal-hearted of the three alliances. The Wood Elves and Khajiit are funny by nature, which is a good offset to the more serious nature of the High Elves.

That's not to say that in that location is not serious gameplay to be establish here--in fact I found probably the most serious early questline in this brotherhood's zone--simply overall, playing in this zone feels a little lighter.

Speaking of a lighter feeling, the tropical climate and palm trees definitely play their office in that.

As for interaction with non-questline characters, I would say that the NPCs in this brotherhood are generally the nearly entertaining of the iii alliances, but equally with all of my comments for each of the alliances, this is the overall feeling I become and is not e'er the example.

The Aldmeri Rule feels like the almost light-hearted alliance to me, with its entertaining dialogs and pleasant climate playing a large part in that.

Top-rated ESO Guide:

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Source: http://www.theelderscrollsonlinepowerguide.com/guides/alliances-guide.aspx

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